#ifndef __OBJECTMANAGER_H_INCLUDED__
#define __OBJECTMANAGER_H_INCLUDED__

#include <vector>
#include "InputManager.h"
#include "Map.h"

class CObjectManager
{
public:
	CObjectManager();
	~CObjectManager();      
	//std::vector<int> map;
	void movePlayer(int xdelta, int ydelta);
	int m_nPlayerX;
	int m_nPlayerY;
	CMap m_mapMap;
};

#endif
